Registering The Conquest Of The New World Demo With MacPlay
To register the demo, please double-click the "Register with MacPlay" application that is installed on your hard disk.
This will let you register the Conquest Of The New World demo electronically if you have a modem, so you won't have to mail in a registration card. If you don't have a modem, you can still print out the form and mail or fax it to us. Registering the game will let us notify you about any future upgrades or patches, and you'll be signed up for "MacPlay Today", our newsletter full of news, tips and tricks, behind-the-scenes info about our games, and sneak peeks into our future releases.
System Requirements
This Conquest Of The New World demo requires a Power Macintosh with a 13" or larger color monitor, System 7.5.1 or later, and 7600K free memory. (If Virtual Memory is turned off, you'll need 8930K free memory instead.) You need Sound Manager 3.1 (or later) software installed. If you don't have this software, choose "Install Sound Manager 3.2.1" in the installer.
Network play requires Apple's Open Transport 1.1 (or later) software, which is built into System 7.5.3 and later. If you have a Power Macintosh 5200 or 6200 series, you will need Open Transport 1.1.1 or later, which you can obtain from Apple at their World Wide Web address at http://www.apple.com/ or by calling 1-800-SOS-APPL.
If you have an "AppleTalk" Control Panel, then you have Open Transport. If you don't, then you'll need to install or activate it. See the "Troubleshooting" section below for details.
Starting The Demo
Double click the "Conquest Installer" icon to begin.
If you have System 7.5.3 or earlier, when running this installer you should choose to install Sound Manager 3.2.1.
About The Demo
This demo version of Conquest Of The New World shows off many of the major features of the game and includes a detailed tutorial plus on-line help. Option-click anything on the screen to find out about it, including characters, the ship, buttons, or windows.
Some features have been disabled in the demo. In particular, trade and diplomacy between players are not allowed, and there are only two European players. You can't play as the Native high civilization in this version. Also, the computer players have been adjusted to play very passively. Their colonies will stay small, and they will tend not to attack you.
Tips
When playing Conquest of the New World for the first time, select New Solitaire Game from the main screen and then choose the Tutorial scenario. The Tutorial will challenge you with a series of missions, each more difficult than the last. Along the way, you will learn how to explore, build colonies, raise armies, and fight battles. At the conclusion of the Tutorial, you'll know everything you need to play solitaire or against a human opponent.
Once you've completed the Tutorial, try the Island scenario. Here you'll have a chance to explore a different island that you saw in the Tutorial without being told what to do or when to do it. You'll have 40 turns to get as far as you can.
Or, go up against a friend over a network in the two-player scenario. Explore, build colonies, and fight head-to-head combat against one another. In the full version of the game, up to six people can play at once.
This is a turn-based game. Each player makes moves, builds colonies, and attempts to engage the enemy in combat. Then each player clicks the End Turn button in the main menu to signal that all moves are complete. When every player is done (just you and the computer player for the Tutorial), the game will calculate the results of each player's move. If any attacks take place, players will join in combat against one another. Then the next turn will begin.
Caveats (Things You Should Know)
This is only a demonstration version of Conquest of the New World. Not all of the features of the full version are available in this limited release. In the final product, you'll see many additional features, including:
• Random worlds: different maps every time you play
• Up to six players at a time, playing as Britain, France, Spain, Portugal, Holland, and the high Native civilization (these natives represent what the Incas, Mayas, Aztecs, and other non-European civilizations might have become in a different world)
• Four levels of each building, with graphics and animations to match
• Combat graphics for all six nationalities
• More sophisticated and more aggressive computer players
• Additional options for trade and diplomacy
• A wide variety of victory conditions: number of turns, number of points, or a combination of the two
• Seven different solitaire scenarios
• Many more 16-bit stereo sound effects and background sounds
• User-configurable standalone combat game
• Ultra-high-detail zoom level
Please remember that this is only the demo! You may find bugs or even crashes in the game. If you do have a problem (especially if it is repeatable), please send a note to us at support@interplay.com so we can investigate and solve it. Give us as much detail as possible about your hardware, your operating system, and the actions that led up to the problem.
Likewise, if you see a feature that you really like or really hate, please tell us. We design our games for you -- the dedicated gamer -- and we want to hear what you have to say, good or bad. Our goal is to bring you a satisfying and challenging gaming experience. Send comments to cnw@interplay.com.
This release of the game includes a scaled-back version of the computer players. They are not aggressive and do not build their colonies in the best fashion. Don't be surprised if they seem to be slow-witted: that's intentional.
Some testers have reported that the computer player in the combat subgame plays too well and must be cheating. Actually, it just has a very clear understanding of the rules and knows which attacks are likely to be the most effective. In combat, remember to combine your forces and use flanking attacks to get the most out of your forces. This has a very strong effect on the amount of damage that you can do. That's how the computer player works.
Even so, the computer player can be beaten regularly if you search out its weak points.
How To Play A Network Game
To play a network game, you must have Open Transport 1.1 (or later) networking software. Open Transport 1.1 is built into System 7.5.3. If you have a Power Macintosh 5200 or 6200 series computer, you'll need Open Transport 1.1.1 (or later). For details on Open Transport, see the "Troubleshooting" section, below.
Joining A Play Session
First you and your opponent must join a play session, which just means that your computers are both talking to each other. Then one of you can create a new multiplayer game and begin playing Conquest Of The New World.
Before you start a network game, you and your opponent should decide who will host the game, and who will join the game. If you are playing on a TCP/IP network, you'll also need to know each other's IP addresses and choose a port number.
The host should start by choosing Host Play Session... from the Network menu. Fill in a name for the game (visible only while joining a network game) and a password if you want to require your opponent to enter one. After a few seconds, a window will appear saying "Network Status: Local Area" at the top. This window lists all players it sees, including yourself. At this point you'll wait for your opponent to join the play session.
The other player should start by choosing Join Play Session... from the Network menu. Apple's NetSprocket game-joining dialog box will then appear. If you are on an AppleTalk network, as most Macs are, just click the name of the game you want to join in the right-hand column. If you are on a TCP/IP network or playing from home across the Internet via a PPP account, select "TCP/IP" from the popup menu (instead of AppleTalk), and then type the IP address of the host computer -- for example, 127.255.255.255 might be a computer's address. After contacting your host, a window called "Network Status: Local Area" will appear, listing all players present. (This may take a few seconds.)
Starting The Multiplayer Game
Once you and your opponent have joined a play session, one of you can begin the multiplayer game by clicking the "Create New Game" button in the "Multiplayer Game" area of the screen. The other player should click the "Join New Game" button to join in.
Extension Conflicts
In our testing, we have noted problems playing the Conquest Of The New World demo with certain extensions loaded on some Macintosh systems. If you have any of these extensions, we recommend you disable them with the "Extensions Manager" Control Panel and restart before playing the demo.
Now Menus: Will crash if you change the sound volume with Now Menus. Please don't.
RAM Doubler: May cause all sorts of complications. Disable and restart before playing.
After Dark: We have noticed a crash when testing with After Dark. We recommend you disable and restart before playing the game.
Known Problems
The game may malfunction if you change your monitor's resolution or number of colors displayed (usually with the Monitors Control Panel) while you're playing the game. If you would like to change either of these settings, please first quit the game, change the settings, and then run the game again.
We recommend you disable the Control Strip extension before playing Conquest Of The New World, to avoid screen update problems.
Troubleshooting
Q: I can't play Conquest Of The New World on my Mac ... what's the problem?
A: To play Conquest Of The New World, you must have a Power Macintosh with at least 7600K free memory. If this is the case, and you are having problems, check the version of the system software you are using. The game runs best on System 7.5.3 or later. If you would like to obtain the latest version of the Mac OS, contact Apple at their World Wide Web site at http://www.apple.com/ or call them at 1-800-SOS-APPL.
Q: It crashes when I try to play a network game, or the network game doesn't work right.
A: You need Apple's networking software Open Transport 1.1 or later to play a network game. Open Transport 1.1 is built into System 7.5.3. If you have a 5200 or 6200 series Macintosh, you'll need Open Transport 1.1.1 or later.
If you have an "AppleTalk" Control Panel, then you already have Open Transport installed. However, on certain machines you may have to locate the "Network Software Selector" application to switch from "Classic Networking" to "Open Transport". The "Network Software Selector" is present in the "Apple Extras" folder on your hard disk, or on the system software CD-ROM you used to update your System version.
If you don't have an "AppleTalk" Control Panel, you may have to update your system to include Open Transport. Using Apple's Installer, click "Custom", look within the "Network" options, and choose to install "Open Transport".
If you're experiencing other network problems, you may want to get a new version of Apple's "NetSprocketLib" file from Apple. See the MacPlay WWW site at http://www.macplay.com/ for the latest version.
Q: Can I play Conquest Of The New World over the Internet?
A: Yes! You'll need two extra things: (1) a PPP account with an Internet Service Provider, and (2) Apple's "Open Transport PPP" software, which you can get from their WWW site at http://www.apple.com/. The only real difficulty is that you have to know the IP address of your opponent before you begin playing, and when playing with a PPP account this may be difficult. See the Open Transport PPP documentation for details.
Q: Something else is still wrong, and I want to talk to somebody. Who can I contact for courteous and accurate Customer Service?
A: You can call us, fax us, write us e-mail, pull up our Web page, or log onto our BBS. All of these numbers and addresses are listed below to get you the best help right away.
Ordering Information
In the US, call 1-800-4-MACPLAY. Remember the code CQE4 when ordering.
For information in the UK call on +44 (0) 1628 423666 or fax on +44 (0) 1628 423777.
Technical Support Contacts
General Product License. This copy of the Conquest Of The New World demo (the “Software”) is intended solely for your personal noncommercial home entertainment use. You may not decompile, reverse engineer, or disassemble the Software, except as permitted by law. Interplay Productions retain all right, title and interest in the Software including all intellectual property rights embodied therein and derivatives thereof. The Software, including, without limitation, all code, data structures, characters, images, sounds, text, screens, game play, derivative works and all other elements of the Software may not be copied, resold, rented, leased, distributed (electronically or otherwise), used on pay-per-play, coin-op or other for-charge basis, or for any commercial purpose. Any permissions granted herein are provided on a temporary basis and can be withdrawn by Interplay Productions at any time. All rights not expressly granted are reserved.
Modem and Network Play. If the Software contains modem or network play, you may play the Software via modem transmission with another person or persons directly without transmission through a third party service or indirectly through a third party service only if such service is an authorized licensee of Interplay. For the purposes of this license, a “third party service” refers to any third party service which provides a connection between two or more users of the Software, manages, organizes, or facilitates game play, translates protocols, or otherwise provides a service which commercially exploits the Software, but does not include a third party service which merely provides a telephonic connection (and nothing more) for modem or network play. Authorized licensee services are listed on the Interplay Productions World Wide Web Site located at http://www.interplay.com. This limited right to transmit the Software expressly excludes any transmission of the Software or any data streams thereof on a commercial basis, including, without limitation, transmitting the Software by way of a commercial service (excepting those specific commercial services licensed by Interplay) which translates the protocols or manages or organizes game play sessions. If you would like information about obtaining a pay-for-play or commercial license to the Software, please call Interplay Productions at (714) 553-6655.
Acceptance of License Terms. By purchasing and retaining this Software, you assent to the terms and restrictions of this limited license. If you do not accept the terms of this limited license, you must return the Software together with all packaging, manuals and other material contained therein to the store where you purchased the Software for a full refund.